"Paired with enhancements available for singular units, Warlock makes for a powerhouse of gratification, as massive armies of bears, mages, goblins and skeletons take down yet another capital."
"BD: Did you draw any influence from classic table-top strategy games when you were designing Warlock?
"Considering how good Civilization V is, being an inferior clone is not really a good place to be. Thankfully, Warlock was more than a mere clone of the strategy giant. It shared some similarities, yes, but at the time time it had a soul and personality of its own, and thanks to some superb balancing, it was a great game to play in its own right."
“Exciting, but also challenging, is that there is feature creep lurking around every corner. We rarely have a meeting without new and fun ideas being thrown around and someone pleading passionately about getting it into the game.”
“Well, it is one of my dream projects — the game I wanted to develop since schooldays, so it is very important for me, and given an opportunity we will work on it even after release date to improve it further on. “